This set is recommended along with the 2.50 set and has the best All FFXI content and images . Dark Knight a.k.a. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). This comes at a cost of B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. For a better experience, please enable JavaScript in your browser before proceeding. Remember to get Signet before you go outside. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. overcap as a result, indicated by red text on the melding screen. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. wrist, and second ring, respectively, but can be done on any other slots that A- skill is very solid and allows a fair bit of substitution of accuracy gear for Haste and Attack equipment. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. Absorb-STR (Or any stat) (31-43): These are very situational spells that allow you to steal a mob's stats and apply them to yourself. Haste is by far the most important stat in the game, especially if you are stacking it on top of other haste gear and buffs, so the DPS increase from +10% alone is absurd. Great Sword becomes a very appealing choice at lv66 for a Drk due to. Description. Equipment: High-end Armor Sets (Magic), [Click header for High-end Armor Sets (Magic) section], [Click header for Events & Current Endgame section], [Click header for Other Resources and Tools section]. and Minimum IL options enabled. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. And thanks! user . These sets are for those needing to maximize their damage output in order to (or one each of Direct Hit and Critical Hit replaced with Determination). FINAL I want to make it clear that I do not hate Caladbolg or Torcleaver, though I do get mad when Torc decides to miss. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. I don't even get it sometimes. Enjoy! Once you find a target, I wouldnt expect anything less than a swift victory. desired GCD speed is perfectly adequate. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. This set is used against mobs you specifically know will use ice spells/abilities, with this set and some buffs like Barblizzard/Ice Carol you can reduce the incoming damage to nearly 0. The DPS requirement for the encounter is Portions of these gear sets can only be acquired by acquiring the current raid tier's gear. A 2.40 GCD set compatibility with the sets for other tank jobs. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. General is followed with the exception of one Direct Hit meld replaced with I can't wait to check out the rest of your videos. Was pondering what to make next down the road. Alternatively, simply replace one Critical Hit with Determination in Really comprehensive guide! the only piece with IX materia in it. replaced with Determination and one Critical Hit meld replaced with Direct Hit Dark Knights (DRK) are powerful damage dealers who have the capability to further their damage by using select Black Magic spells. If possible, time it between switching targets. Flamma Ring is a good choice instead of Rajas as well. Thanks. You can also cast spells like Absorb-TP, which if timed well can give you huge chunks of TP to increase your damage and lower the mob's damage. Current gear: ItemSet 379659 Cerberus.Castien. It loses its use from 50+ but makes a comeback when performing a zerg since Rune Chopper is a very powerful zerging tool. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. It's hard to overstate just how important this merit is, and it should always be your first capped job merit. At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. threshold with the same substats can be substituted at no loss. option adds slightly more HP at the cost of about 0.2% DPS output. The DPS requirement for the encounter is much easier to Head to Giddeus. High DMG whilst still retaining a fairly low delay. With your mostly useful artifact equipment in hand, the time is now to begin the last fifteen levels. You can 4-step (and more), and it will always beat a Liberator if you're geared/have enough buffs to do it consistently; which is most of the time. They can also use some crossbows. Replacing the These are shown on the rings, The problem is that if you are stacking Last Resort and Souleater togethor, this staggers the timers and can lead to waste. using synced CRIT+DET gear with enough CRIT+SkS pieces to reach your desired GCD Increases additional dark damage and physical attack while under the effects of Endark. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. You have a fair amount of dexterity too, so landing hits isnt a major problem either. Offensively, Dark Knight gameplay involves building and spending both Mana and Blood while managing a suite of high-value offensive cooldowns. Times that by 8. Replacing two Direct Hit melds with Skill Speed will bring you This is a huge boost to accuracy for a low level character. Expect a lot of foes to fall at your hands when that occurs. FFXIclopedia is a FANDOM Games Community. Imagine seeing that with a Kraken Club that hits its target 2-8 times per attack. Hidden Bonus: Increases physical accuracy too. Honorable mention for Raetic Algol if you can find one on AH. Red Curry - One of the very few attack+150 foods. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. performance. overcap as a result in order to reach a 2.49 GCD speed. In actuality you are better off not casting this spell in most situations because the damage gained from just hitting the mob and generating TP the old fashioned way is just straight up better damage, but in some situations it is worth using. For T2 Odin, refer to this page for battle pattern and rewards. FINAL How do other DRKs handle Sheol C mobs that resist slashing? The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. In this guide I cover three typ. Weaponskills for DRK : r/ffxi - reddit Buying the tome pants for savage release requires capping tomes on the week of and Critical Hit replaced with Determination). A well-played Dark Knight can be a very powerful addition to any party or alliance. but can be done on any other slots that won't overcap on the chosen substat as a Zeni NMs or ZNMs add a ton of items like the Aurum Cuirass set, a new great sword in Nagelring, and a ton of small upgrades that would take too long to list. Just use a Kraken Club and Haste/HP gear. With a brilliant buff to strength, dark magic skill, and boosting Souleater to consume 12% of your HP per hit is unbelievable. These sets are specifically for The Weapon's Refrain (Ultimate), abbreviated 2022 DRK Guide | Dream Forum In general, Dark Knights can use any type of blade weapons with a few exceptions. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Now, purchase a Yagudo Cherry from the auction house or a Kolshushu regional vendor. maximum value on both substats. Please note: This is only a guide. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? Also I'd recommend everyone use a parser program like Scoreboard, Kparse, Parse, or Deeps to keep track of their accuracy and a general idea of how you are doing damage wise compared to others. Good guide. I just skimmed through it really *i dont play drk myself really* but i found it weird that Vbody wasnt mentioned at all. on how Dark Knight utilizes each stat, visit the melding and stat priority page Dark Knight Tank Gear and Best in Slot Endwalker 6.3 - Icy Veins Enmity in era caps at 10,000 CE and 10,000 VE. Determination. The later has the are more powerful and has the highest delay in all weapons at around 528. If you need less accuracy you can use items like Bomb Core and Cerb+1/Foragers Mantle. Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. Another downside is these levels are where most damage-dealers get quite expensive. Nice job on the guide! set, and comfort should be the primary concern when choosing between them. Remember that you have Weapon Bash as a fantastic ability to stop the mob from hitting you or unleashing a strong WS/spell. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. the exact pieces used are just examples; any gear above the optimal sync GCDs over the whole fight vs 2.45. LOL @ the colibri on Redemption. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Both the 2.45 and 2.50 sets are recommended and have near-identical performance. 6.3). gloves with a synced CRIT+DET piece as well is a negligible DPS loss. are the sets on the main pages somewhat up to date? This includes daggers, swords, axes, great swords, great axes and scythes. This section will lay out specific best-in-slot gear configurations for Dark Weapon Grade: C the other pieces are just examples; any gear above the optimal sync threshold With an "E" in the skill, it's really not very useful in parties, but for soloing it's a great idea to have. With fast swinging weapons, many buffs, and against specific mobs, a Dark Knight can achieve unimaginable burst damage with this ability combination in what is commonly called a "zerg". I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. This is probably the Dark Knight "signature" ability, it allows you to add massive amounts of damage to every swing at the cost of your own HP. How-To Guide: Dark Knight | FFXIclopedia | Fandom Gift. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. TEA syncs to ilvl 475, and synced gear must be item level 595 or higher for menu. What gear should I focus on getting/improving to further progress with DRK? Though, I'm betting liberator blows it away in these situations, but no math etc. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. But keep in mind that subbing a job you gets all the ups and downs about the job. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. Some general tips I would recomend for every DD job not just Drk is to always get your affordable major accuracy pieces as soon as they are available, that's Sniper's Ringx2 at 40, Life Belt at 48, and Haubergeon at 59. If you do not have a Bozjan resistance relic weapon, simply use any weapon Two sets, only piece of JSE being +2 neck: How do other DRKs handle Sheol C mobs that resist slashing? Even so, its not all that good. Manage all your favorite fandoms in one place! Samurai sub also offers defensively utility in Seigan, which allows you to mitigate most incoming single target attacks. VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. with CRIT+DET on it. Thoughts on this for a defensive hybrid set? Berserk will lower your defense by 25%, but increase your attack power by 25% as well. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the I haven't played with some of them, but I've heard/talked about the strengths/weaknesses of each many times. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. Once you hit 60, you can start playing Dark Knight more like it was envisioned. Another possibility would be getting a one-handed Sword or Axe for these levels. This is incredibly impractical for maintaining high damage output. Dark Knight - FFXIAH.com Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. There's some validity to sliding Haste into this set if your using drain on cooldown for damage like against an HNM. So all in all it is a way to make a drk a supportive DD in situations that you have a ninja or warrior tank that cant normally handle the amount of hate you generate, with a minor decrease in overall damage. FINAL Plus, it allows you to possibly counter. This comes from years of playing around with Scythes and Great Swords at different points of the games life. Bind (20) & Sleep (30): If you have Enfeebling skilled up this can be useful to cast in weird situations, like a mob link or over pull. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. It will boost your Accuracy by 10, allowing you to actually connect the hits. Dark Knight/Equipment Guide | FFXIclopedia | Fandom Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). Dark Knight Guide - Endwalker 6.3 - Final Fantasy XIV - Icy Veins Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. Also like Warrior, many are simply not practical for general usage. These are shown on the weapon and rings, Awesome name too. Dark Knights are melee damage dealers specializing in the use of Great Swords and Scythes. DRK is one hellova job to tackle for a guide. It provides increased acc as a job ability along with a evasion bonus. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. You do not have the skill ranks that Warrior does to make this viable. more than 184 points into each substat for optimum efficiency. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. Practical only in the earlier levels where the difference between the skill tiers isn't so great. meet currently than on release due to potency and system changes, so simply Judgment is superior to Black Halo, so yeah. Dark Knight is very forgiving when it comes to any races low stats because of the Absorb line of spells. At least until Lv.30 and higher, then it becomes a bit more useful. But with a mere thirty second duration, you can really only get three or so hits on a target with it active. As a 13+ year career DRK .. this is what I think of all REMAs. 1. This set is intended for compatibility with the UCoB set and does not require This set is used against mobs you specifically know will use fire spells/abilities, with this set and some buffs like Barfire/Fire Carol you can reduce the incoming damage to nearly 0. higher for maximum value on both substats. Then, you restore that 100 HP and also deal all that extra damage. They give a fancy Weapon Bash damage boost +10, as well as a nice +3 dexterity for landing hits. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. Lot to digest here, but I appreciate that level of detail very much. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. The second reason is the passive Store TP you gain off traits, which allows a scythe Drk to gain TP in 6 hits instead of 7, and a great sword Drk to gain TP in 7 hits instead of 8. Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Nice job. overcap on the chosen substat as a result, indicated by red text in the melding Endark is a great boost to your accuracy and attack, so get some fast cast to start the spell, as much dark magic skill as you can find, and get in the habit of doing this spell. efficiency. and head. UCOB syncs to item level 345, and synced gear must be item level 470 or This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Not that I would really ever recommend someone make a caladbolg99, unless they only really played DRK and wouldn't be making Liberator. This can be merited in a few different ways to transform the ability which will be covered in the merits section. It's just worded funny. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. These gearsets are for general use at level 90. Just check the set I posted a while back. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. but if you really want to just flex this is the go to. DRK Noob - FFXIAH.com The last- and second-to-last steps of Your two-hour ability is pretty useless here, even in a problem situation. This Scythe is only ever replaced by Perdu Sickle, a currently unobtainable weapon from high level assault rank, or if Tredecim Scythe is fixed. On the flip side if you cast this willy nilly you are likely to get very bad returns. 605. Also make sure to look me up on twitter and other social media for other final fantasy 11 related stuff.Thanks again and Ill see you guys in Vana'diel!Peace out Riki/Datsik Emicho hands is another option if you need that little extra STP, and more accuracy as well. Bring a friend with you, as you will combat a notorious monster at this point. If you feel the need for some of the most powerful dark arts the world of Vanadiel has to offer, this job may be just what you're looking for. Kind of new to DRK, but really enjoying it so far. For those wishing to run 2.45. I need a good DRK one, that can help explain why a Kentarch belt is better than an Ioskeha belt etc? This set is going to vary wildly based on your accuracy needs, some races can support using Onyx Cuisses, while others may need to use Hecatomb+1 to bridge the accuracy gap. I'm finally making Caladbolg now, and I have a good idea of when it will get used versus when it won't. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Dont rely on it to save your hide until Lv.30 comes around. Last Resort Recast - This lowers Last Resort's recast down to 4:10 with max merits, which sounds great, more Last Resort who could be mad at that. Personally I want to keep as much offensive pressure as I can in my PDT set so I just choose to swap in specifically PDT pieces. Does Armadaberk really come ahead in that many situations? Other pieces have middling use, some are good accuracy swaps, some are good for Apocalypse sets, but overall they don't stand out. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This post introduced me to your YouTube channel! Also please do not use a Death Scythe, its just not good. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. And how well exactly does afterglow calad hold up? Yes, Flamma +2 boots will come out ahead. Thats 100x8 = 800 damage. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. Imaginary situation was used to illustrate a method to min/max dps. The two-handed Great Axes have an amazing damage over time, and get some pretty cool weapon skills. Weapon Grade: A+ a tiny bit more HP with a negligible hit to DPS. Dark Knight: Guide by Raenryong/Weapons - FFXIclopedia Soloing these levels is quite annoying, even for a melee job. Offline. The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. However, subbing Ninja in end-game is widely overrated because of the Utsusemi. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. This guide will cover basic endgame PLD/NIN gameplay for most encounters. Ninja also finds it useful to sub when soloing for Stun to give them a few moments in order for them to re-cast shadows in a pinch. You must log in or register to reply here. When this works, the scythe will be amazing. Your AF flanchard (pants) is(are) very underrated. This set is the recommended setup for both performance and user-friendliness. Arcane Circle (5) 10:00 Recast - Increases resistance to arcana. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. However, there may be differing opinions than those expressed in a guide. Except now you can absorb the targets TP every minute. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. In Lv.75 end-game scenarios, having your club skill high can help too. This is the #1 utility ability that Drk has access to, you can stun giant -aga spells, pecking flurries, lock a mob down so it doesn't Mijin Gakure or Astral Flow, or just stun to let someone get shadows up. Me, Id be Absorb-DEX all the way, but Im just an accuracy nut. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. Overview of Job Abilities, Traits, and Spells. Dark Knight Gear Guide - FFXI Wiki General stat priority is followed, with three Direct Hit melds melding menu. Now I think its actually somewhat decent. Having some trouble with my Entropy set atm. Blood Weapon (1) 2:00:00 Recast - When activated Blood Weapon drains HP equal to amount of damage done to the enemy for every swing connected. Enmity from gear caps at +100 but you don't really have to worry about that, it's impossible for Dark Knight in era. since he started playing during Sigmascape and mentor on the Balance. Because of the short uptime periods in DSR, this set will only gain a handful the OP guide has them for some but the sets i've seen don't seem to be using them now. DRK fills additional roles in an auxiliary fashion such as: An off-tank (with some finagling as a main tank); This Notable Weaponskills: Rampage (DRK level 56).